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1. the Salvage issue -> once and for all - in Player Features and Ideas Discussion [original thread]
Another suggestion - A wreck cant be salvaged until its looted. A simple solution that will force criminals to actually perform a criminal action (well, something that is actually, by ingame mechanics, considered criminal) to make their money.
- by Kal Shanai - at 2010.02.12 11:03:00
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2. An "untarget" bind - in Player Features and Ideas Discussion [original thread]
This is by no means an original idea, but it seems to be a horse needing a good flogging to get it moving. Give us an untarget bind. Just like CTRL-leftclick targets ships on the overview/in space, give us a similar bind to untarget stuff. Pretty...
- by Kal Shanai - at 2010.02.12 10:51:00
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3. [IDEA] Bookmarks visible on screen / overview - in Player Features and Ideas Discussion [original thread]
Thumbs up for this idea!
- by Kal Shanai - at 2010.02.12 09:15:00
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4. Ways to clean up LP remnants? - in Player Features and Ideas Discussion [original thread]
Either smaller batches of ammo, maybe even common t1 or t2 items for a slightly up'd price, from the market value, or a limited LP -> cash conversion, for, say, max 5000 LP and once every 3 months (to avoid abuse, as its meant to be a cleanup f...
- by Kal Shanai - at 2010.02.08 14:26:00
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5. Trial Accounts... - in Player Features and Ideas Discussion [original thread]
Not really, as they are inactive. They take up data storage, but the serverside performance issues you notice, i'm fairly sure, aren't because of a lack of storage space.
- by Kal Shanai - at 2010.02.08 14:20:00
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6. ☠ Covert Ops Pin-point Targeting ☠ - in Player Features and Ideas Discussion [original thread]
No active modules work while being cloaked, so this would never work. If you uncloak to use this, close to hostiles, youre scrap in no time.
- by Kal Shanai - at 2010.02.08 13:19:00
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7. Missile Launcher Models - in Player Features and Ideas Discussion [original thread]
Originally by: Marchocias Edited by: Marchocias on 07/02/2010 19:34:25 The trouble is, missiles work differently to other weapons. Turrets have an instantaneous effect, which is easy to render however you like on the client. Missiles a...
- by Kal Shanai - at 2010.02.08 12:46:00
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8. Graphical Effects - in Player Features and Ideas Discussion [original thread]
Originally by: Ancy Denaries Curved warp paths could be a pure graphical thing. It only annoys you if you see it. The ACTUAL warp path could still be a straight line, to save on calculations. (Just a suggestion) Well, as stated, some c...
- by Kal Shanai - at 2010.02.08 12:18:00
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9. Graphical Effects - in Player Features and Ideas Discussion [original thread]
Edited by: Kal Shanai on 08/02/2010 10:07:57 Edited by: Kal Shanai on 08/02/2010 10:06:58 Number 4 - Definately. Homeworld 2, a 7 year old game, still spanks EVE when it comes to the combat graphics, which is kinda pitiful. If we just sk...
- by Kal Shanai - at 2010.02.08 10:07:00
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10. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
In a sentence: Please un-****** the dramiels. Atm you need about 30 heavy dps light missile users with a sensor resolution above 1300 to oneshot one of these ****ers, and thats the only chance you get, since they get up to 5 km/s in a second or tw...
- by Kal Shanai - at 2009.12.14 00:18:00
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11. Learning queue, keep it as is but....... - in Player Features and Ideas Discussion [original thread]
Give your account to a family member to manage while you're off travelling? Maybe its against the users agreement, dunno... Otherwise get the client installed on your work laptop, or on a flash memory, and run it through your work lappie. Simple a...
- by Kal Shanai - at 2009.12.14 00:08:00
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12. AFK cloakers - in Player Features and Ideas Discussion [original thread]
It would kill pvp as we know it. It would end with most pvp'ers not in big fleets just cloaking, waiting for other cloakers to reveal themselves. I dont fancy them killing small fleet pvp that horribly :)
- by Kal Shanai - at 2009.12.14 00:03:00
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13. ship designing - in Player Features and Ideas Discussion [original thread]
What Zaiyo said is a very good tip for concept production :)
- by Kal Shanai - at 2009.10.26 12:23:00
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14. ship designing - in Player Features and Ideas Discussion [original thread]
Actually i think they would use poly modelling for it. For one, its much easier to control polycount that way. They may have used NURBs initially, to block out the main forms, but polys is what it comes down to in the end (to my knowledge, no game...
- by Kal Shanai - at 2009.10.26 11:21:00
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15. Duelling service as part of the new player experience - in Player Features and Ideas Discussion [original thread]
Its just a thought im sure more than i have had. But anyhow, here goes: How about a station service for controlled 1-on-1 combat, as an introduction to PVP? Nothing more fancy than letting 2 players, of whatever corp or alliance, duke it out in a...
- by Kal Shanai - at 2009.10.26 11:04:00
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16. Make Implants degrade instead of destroyed when podded. - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever so unless CCP adds 'salvaging' for corpse, i cant really support your idea. This would actually be a nice idea. But its a whole different discussion. I second/third/whatever what most people have said in ...
- by Kal Shanai - at 2009.10.26 10:42:00
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17. ship designing - in Player Features and Ideas Discussion [original thread]
Draw your concept up on paper, or in photoshop, if you have a WACOM tablet. Use 3D Studio MAX or Maya (or any other basic 3d development package) to make the basic geometry (shape) of the ship. Then you either bring it into zbrush/mudbox to create...
- by Kal Shanai - at 2009.10.26 10:33:00
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18. Infrastructure hubs - flogging a new horse - in Player Features and Ideas Discussion [original thread]
Really great idea, i support this idea as much as i supported the old dead horse!
- by Kal Shanai - at 2009.10.26 10:15:00
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19. Tech 2 Harbinger and Abaddon - in Player Features and Ideas Discussion [original thread]
Originally by: Abrazzar Fleet Assault Battleships contain a T2 Abaddon and Battle Command Ships contain two T2 Harbingers. Those would be the proposals from my side. Those were quite nice, lots of original concepts in there. I do h...
- by Kal Shanai - at 2009.08.31 03:38:00
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20. Possibility to switch off warp effect - in Player Features and Ideas Discussion [original thread]
You know, the symptoms you describe, together with what triggers them, suggests mild epilepsy. You really oughta go to a doctor and ask him to arrange so that you can get tested for it. I believe the test itself is called EEG (ElectroEncephaloGra...
- by Kal Shanai - at 2009.08.30 21:29:00
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